how long is bioshock infinite

[58], Irrational Games has considered options for a multiplayer element, though Levine has stated that there will be no multiplayer shipped with the game. You must complete both Bioshock AND B:Infinite before playing the Burial at Sea. BioShock is considered by many as one of the finest first person shooters to ever release in the modern era of video games. The open-air environment gave them an opportunity to use color schemes that sharply contrasted with the darker palettes that were a staple of their earlier games. It’s okay to like, even love, something while acknowledging its problems. He opted to leave Irrational Games, and started a separate smaller project. ". [120] BioShock Infinite Complete Edition, bundling BioShock Infinite with Clash in the Clouds and Burial at Sea, is due for release later in 2014. BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games.It was released worldwide for the Microsoft Windows, PlayStation 3, Xbox 360, and OS X platforms in 2013, and a Linux port was released in 2015. [53] As Infinite contains numerous groups in internal conflict with each other, the player will be given the opportunity to learn how to utilize different non-player character agents to progress in the game. you listen to etc. Irrational was planning on working on the two episodic content, BioShock Infinite: Burial at Sea, while 2K Marin was to work on "Clash in the Clouds", a more combat-heavy story. [40], In the early development of Infinite, Elizabeth was designed to be more of a useful companion than a partner within the game; she would be able to perform tasks like picking locks that the player could not, but otherwise lacked a significant emotional bond. [19] An early concept was to depict a group of technology geeks against a band of luddites, but Levine found that such conflict exists "only in shades of reality" and wasn't compelling enough. Well that's good because I've already completed Bioshock 1 and 2 sometime ago. About everything and anything. The team started to transition towards developing three planned pieces of downloadable content for the game. 2K Games published BioShock Infinite on 26 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360[a] as the third game in the BioShock series. [46] However, as for the player not missing these elements, such actions would only be performed based on a number of factors, including whether the player was near and looking at Elizabeth, and the current tension of the game. The former employees credited Fergusson with helping to make Levine's creative vision into practice timelines and budgets, helping to make sure that Infinite would be released in a timely manner. In a lot of others it's one of the best games ever made. Following the completion of the downloadable content, Irrational has a few rounds of layoffs to scale back the team. [8] Even then, their initial designs of the flying city were darker and closer to Art Nouveau, making the game world too claustrophobic and appearing similar to the city of Rapture. Create a backlog, submit your game times and compete with your friends! [115], Following the release of BioShock Infinite, two major pieces of downloadable content have been released by Irrational. [38][39] Levine considered the input of both actors of critical importance to be able to deliver a lot of information, both in words and emotion, in only a few lines of dialog. People love to complain. [103] Levine stated that for the cover and other parts of the game's promotion including live-action commercials, they had hired Anna "Ormeli" Moleva, a Russian cosplayer that had earlier attracted attention for her recreation of Elizabeth back in September 2011. It's a very odd title. Levine had considered he and Chey to be "the yin and yang of the organization", with Chey handling production matters while Levine worked on the creative side. While Infinite will offer such choices to the player, these will be less obvious and with initially ambiguous results, an example being the choice of throwing a baseball at an interracial couple or the barker at the start of the game. BioShock Infinite is rated 4.5 out of 5 by 259. For BioShock Infinite on the Xbox 360, a GameFAQs message board topic titled "OK, so how long is it between SAVE POINTS? [67] Though some reports believed that a new Move controller would be produced for the game based on information from Sony, 2K Games debunked these stories, stating that no new hardware is being developed for the game. Additional promotional media included an art book, figurines of various characters in the game, a prequel novella, a board game, and a contest to have the winner have their name used within the game. That is almost twice as long as average FPS game: Prey took me 7 hours. If you focus solely on the main storyline, you will need around 11-12 hours to see the end credits. [66] BioShock Infinite will support the PlayStation Move motion controller. However, if you want to carefully explore the area and find all the collectibles, the game time will be increased to about 20 hours. [103] A public poll was opened by Irrational to allow players to decide what the reversible cover art should be,[104] while alternate cover art will be provided as downloadable files that players can print and use. [117] The game places the player as a mechanic aboard Columbia, who can align with either the Founders or the Vox Populi; decisions during the game's story on which side to support are permanent, even if the player attempts an earlier puzzle. BioShock Infinite. Propaganda such as the British poster for World War I recruitment (left), inspired much of, "Interview – Irrational Games' Ken Levine", "The Nerd as Auteur in BioShock Infinite", "Four years in the making, BioShock Infinite will hit October 16", "BioShock Infinite Interview: Irrational's Director of Product Development, Timothy Gerritsen", "Pencils Down, Hands Up – BioShock Infinite Has Gone Gold! [46] Elizabeth's AI also monitors and tracks the player's behavior over time, such that the AI will attempt to predict when the player is moving and keep Elizabeth out of the line of fire. ^ I did all that in 12 hours, although admittedly I only have about 7/8ths of the collectibles (voxys, binoculars etc). [56] Elements of resource management were also critical to Levine; while the player can revive Booker upon death within the game, this will cost resources, and potentially lead to a case where the player can no longer afford the revitalization, forcing the player to load a save game. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Why are people complaining about the length? [117] Solving the steampunk-based puzzles grants the player unlockable items within the main BioShock Infinite game once it is released. [74], About a year after BioShock Infinite's release, Levine announced that he was going to be drastically scaling back the size of Irrational Games down to around 15 total employees, and seek to develop more narrative-driven games. [23][30] Levine commented that at the time, such imagery was "really subtle", and considered that their re-envisioning of these posters within Columbia was "a great way to communicate ideas visually". The first piece, titled Clash in the Clouds, was released on July 30, 2013. At the same time, Irrational announced the addition of Rod Fergusson from Epic Games as their product director while Scott Sinclair, art director from the original Bioshock, replaced Wells. With Rapture set in the 1960, the Irrational team had looked to the scientific progress of James D. Watson and Francis Crick towards understanding DNA in 1953, and built the idea of ADAM and gene modification. The development of BioShock Infinite began after BioShock's release in August 2007. [46] Irrational had previously developed AI routines for the Big Daddies and Little Sisters in BioShock that would allow them to roam and interact with the environment if otherwise left alone by the player; these routines were the basis of building out improved behavior for Elizabeth. [53] Irrational wanted to make sure consequences of the player's actions were reflected in the game; part of this is through the strain on Elizabeth when using her powers, but through altering the suspended city, they are able to change the environment in response to the player's choice and force the player to consider different tactics. half life 2: EP2, wasn't a full game at 60 dollars though. Its mix of brilliant gameplay mechanics and captivating storytelling make it a truly unforgettable experience to play. In order to transport goods between the floating islands faster, the Sky-Line was set up among the larger areas. 2K had moved some of Levine's team, including Jon Chey, to 2K Marin to help develop BioShock 2. While these employees commented favorable that Levine was detail-oriented, they considered that his demand for detail led to many of the game's parts being reworked over and over again. Infinite is a pretty terrible BioShock game, but clearly it executed well on making certain players fall in love regardless. They would have been available in two types, stable and unstable varieties, the latter referred to as "potlucks". These concerns were also fueled by Fergusson's departure in mid-2013; employees were told that Levine was considering what their next game would be given the current environment in the market, and a desire to work with a smaller team. [88], The game's first trailer was released alongside the game's full announcement, showcasing Columbia, the propaganda around the city, and Elizabeth and her powers. [14], For the first six months of development, the team prototyped several possible ideas to brainstorm on what concepts would be effective for the next game. [91], A third trailer was released in October 2012, entitled "Beast of America". How long is BioShock Infinite: Burial at Sea - Episode 1 DLC? Levine praised the work that Naughty Dog had done, and felt he would be able to create the same with a more somber period piece. [9] Along with the System Shock games, which Levine and other Irrational developers had worked on, the titles share the same idea of a "component of learning about a new place" and shocking the player into discovering more of the setting, according to Levine. [24][33] Other film inspirations for the game include: Angel Heart, Beauty and the Beast, O Brother, Where Art Thou? [63], The original BioShock received some criticism from PlayStation 3 owners, who found the port from the native Windows and Xbox 360 developed by a separate studio, Digital Extremes, to be lackluster. That is almost twice as long as average FPS game: Prey took me 7 hours. [46] Programming Elizabeth's AI was a significant challenge to the Irrational team, and at several points during development the suggestion of cutting her from the game was brought up. If you think about the founding principles of the United States, if you think about the Declaration of Independence and the Constitution and the Bill of Rights, what's interesting to me is how two different people can look at the same set of documents by a single group of writers and come away with entirely different opinions about what those writings mean-so different that they're willing to kill each other over them. ". For Infinite, the same concept was used with the development of quantum theory by Albert Einstein, Max Planck, and Werner Heisenberg that would later bore out in the Many Worlds Theory. Each core Bioshock game, void of you actually spending an ample amount of time exploring, should take you between 8 to 10 hours given your skill level. [39] Some of Elizabeth's responses will be driven by a player's action (such as the aforementioned horse recovery scene), but other times, Elizabeth's actions will be on her own in response to the environment. Jun 30, 2015 @ 6:57pm But it is really worth it, the DLC, specially the second one. Several journalists were critical of the art, with the lack of any major elements from the game including Elizabeth, and lacking any of the uniqueness that BioShock Infinite had set itself to be prior to this point, such as through the Game Informer Saturday Evening Post-inspired covers. [51], One challenge facing Irrational was identified from BioShock, in which players, once equipped with specific plasmids and weapons, could complete the game without having to alter their weapons; Levine quotes the saying "When all you have is a hammer, everything looks like a nail" to describe how they found players were able to complete most of BioShock using the 'Electro Bolt' plasmid and a shotgun. [55][57] The game was ultimately released with a variation on the Konami Code as the means to unlock 1999 Mode from the start, though the mode also becomes available after the player completes the game the first time. Each cover, drawn by Irrational's Rob Waters, is inspired by the cover artwork from The Saturday Evening Post and includes fictional advertisements based on early 20th century variants, including one redrawn from a public domain ad. [18], According to Irrational's Ken Levine, the name "Columbia", in reference to the female figure that personifies the United States, and the idea of American exceptionalism did not come about until six to eight months before the game's reveal. Rails are suspended from buildings or by columns. [108] NECA has produced miniatures of Elizabeth and a Boy of Silence, as well as a full-scale replica of a Skyhook. Rated 5 out of 5 by Kirbynation from Listen Up! For BioShock Infinite on the Xbox 360, a GameFAQs message board topic titled "How hard is Hard (Mode)? But Should Fans Worry? [63] The retail Windows version will ship on three DVD discs to accommodate higher-resolution textures beyond the consoles versions, and will support video cards capable of running DirectX 11 in addition to DirectX 10, allowing for further graphical improvements to the game. [80], Initially, the game was announced for an October 2012 worldwide release in March 2012. [102] Levine responded to these complaints commenting that they had decided to make the cover art something to draw the attention of the more casual player, "the uninformed, the person who doesn't read IGN" that may never have heard of the game, knowing that those players that are already planning to purchase the game do not need to be swayed further. BioShock Inifinite isn't very long - the average completion time is a dozen hours. BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games.It was released worldwide for the Microsoft Windows, PlayStation 3, Xbox 360, and OS X platforms in 2013, and a Linux port was released in 2015. BioShock Infinite - Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. Levine stated that he still believes in the Infinite development team's capacity to complete the game as expected. Instead, they borrowed assets from a previous project that, according to lead artist Shawn Robertson, Irrational was "literally about to throw away", finding the contrast and abrupt differences from the Columbia setting helped to emphasize the use of tears in the game. You're looking at 8 - 15 hours give or take depending on the difficulty you're playing on, the amount of audiophones(?) The larger expectations of Infinite required Levine to manage a team of 150 developers, which he was not able to get to know personally as he had been able to for BioShock. [4] According to Levine, all assets of Infinite are created from scratch. Dec 28, 2014 @ 5:32am Mine took 30 minutes tops but I have fast internet also #5. To manage this, a multidisciplinary subgroup called the "Liz Squad" reviewed the levels designed by others to assure that the presence of Elizabeth was accounted for across the game and to avoid situations where the level would delegate the character to simply hiding in a closet. [39] Similarly, Levine had not told the developers on his team the whole story of BioShock Infinite, using the reveals to gauge their reactions and adjust the story as needed; this had created some strife in the team, as they would prefer working with full knowledge of the script, but Levine noted "that's not the way we present stuff to the gamer". [44], The programming of the artificial intelligence for Elizabeth was considered a major technical challenge for Irrational, as they desired to give her as much near-human behavior in contrast to most other games where such companions are either highly scripted or given relatively simplistic pragmas to follow, and had little previous examples from other games to build on;[45] Levine cited Half-Life 2's Alyx as the last "great AI companion". [77] To help with focusing the team's timelines and budget, Irrational Games hired Jordan Thomas, the creative director of 2K Marin that led BioShock 2's development, in January 2012. Levine countered these suggestions, insisting on keeping her in the game. The game is probably longer than Bioshock 1 and 2. [39] Despite working closely with Baker and Draper on characterization and creating dialog on the fly, Levine did not provide the actors with full knowledge of their characters' backstory or the overarching plot of the game prior to recording; according to Levine, this helped the actors to create the in-game connection between Booker and Elizabeth in a much more natural manner than reading with full knowledge of the script. Various challenges in the form of blue ribbons are given to the player, such as by killing foes with specific weapon and vigor combinations. Columbia is a city suspended in air. [96] Within the trailers, presented as a film "Truth in Legend: Columbia – A Modern Day Icarus", the fictional host, Alistair Bloom, briefly narrates the mysteries of Columbia, such as its disappearance or the legend of Songbird. [51], Earlier versions of the games had included Nostrums as gameplay elements, but these were replaced by equipable gear. [46] The developers had spent much time improving these routines to give Elizabeth her own tendencies to look and move around as a real actor instead of a robotic non-player character, as to re-enforce her central role to the player. The city is also designed with "rain-catchers" that collect water fro… Is BioShock Infinite a long game? [4] This was furthered by the selection of the word Infinite as part of the title, to reflect the "many possibilities" they wanted to explore with the BioShock concept. [90] Given the opportunity for a broadcast trailer, Levine wanted to create a mood piece, and centered the trailer around desolation of the workers in the factories of Columbia in the Finkton district, providing the basis for the creation of the Vox Populi. Levine favorably contrasted Baker and Draper as "the genius and the novice" respectively; Baker had several previous roles in video game voice-overs, while Draper had none; the different levels of experience between the two helped to tighten the performances, the combination a "potent mix" according to Levine. [4] Another aspect that Irrational had considered from BioShock was the way players opted in choosing whether to save or harvest the Little Sisters; according to writer Drew Holmes, because this choice simply affected the reward that players would receive, they would not consider the moral consequences of their actions, particularly with subsequent playthroughs of the game. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. [77] These employees also said that Levine's style created a culture within Irrational that, while rewarding, led to numerous confrontations between employees. [36], Booker is voiced by veteran voice actor Troy Baker, while Elizabeth is voiced by actress Courtnee Draper. [47] This apparent curiosity serendipitously worked with Elizabeth's story, who after having been locked up for twelve years would be eager to see new things. [8] Levine referred to the term BioShock not as a specific location or setting, but a concept conjoined by two ideas: the exploration of a fantastical setting, and the use of a large number of tools and abilities in creative manners to survive. 1999 Mode – Upon finishing BioShock Infinite, the player can unlock a game mode called “1999 Mode” that gives experienced players a taste of the kind of design and balance that hardcore gamers enjoyed back in the 20th century. [84], Three different covers for Game Informer's first preview of the game for its October 2010 issue were collaborations between Irrational and the magazine, envisioning what a video game magazine would be like in the early 20th century. DLC are the separate complete game which takes part between Bioshock Infinite and Bioshock and explains the connection between Columbia and Rapture. [13] Levine said "it is a new thing, but it's also a continuation of the things we've done before" and has a shared heritage, in a similar manner to Final Fantasy sequels. "[76], Former developers from Irrational discussed with Polygon what they felt led to the transition of the studio. His story took these events to create a tale set in 1912 where the player, as former Pinkerton agent Booker DeWitt, is challenged to rescue a young woman, Elizabeth, who has been kept aboard the floating city of Columbia in the middle of a civil war between its founder Father Zachary Comstock and the Vox Populi, the underclass revolting against him. According to these employees, work on BioShock Infinite's main gameplay initially focused on the two multiplayer modes, with very little time spent on the single player campaign, initially because neither time nor money were a concern at the start of the project, an allowance from 2K Games due to the success of the first BioShock. [20] The idea came to Levine after watching a PBS documentary, America 1900, about the late 19th century, which quickly caught on with the rest of the team. The five-year development, led by studio Irrational Games, began under the moniker "Project Icarus". [12] Aspyr helped to port Infinite to the OS X platform and was released on August 29, 2013. [57] Levine wanted to also capture the flavor of games like Tom Clancy's Rainbow Six, where turning a corner carelessly could result in the character's death by a single bullet, creating a certain tension while traversing the level. I gotta say, for $60, I honestly don't feel like I got my money's worth. BioShock Infinite. [77], Once the game had "gone gold" and was ready for release, there was some departures of employees, which most attributed to the standard ebb and flow during software development. They usually have lower health than most security machines and Heavy Hitters, as well as being armed with melee weapons or various firearms. [12] Similarly, earlier demonstrations of the game did not use Salt to power vigors, but instead each vigor would have a limited number of uses before it was exhausted. [28], Irrational Games brought another 2K Games subsidiary, 2K Marin, aboard to help build out the architecture and details of Columbia. [24] Figureheads of the powers-that-be like Saltonstall are based on both historical and present-day nationalistic personalities, seeking to put the needs of America before others. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. [1] Other sources of inspiration for the game's art included photographs from before and after the 1906 San Francisco earthquake, and from Sears-Roebuck catalogs from the turn of the century. However, after showcasing the game at the 2011 E3 Convention, the Irrational team saw players react favorably to Elizabeth, and started to make her the player's partner for the game, expanding her abilities to accommodate this. [12] Further, the introduction of Infinite purposely mimics several elements from BioShock's opening: one example given by writer Drew Holmes is the act of walking through a candle-lined water trough in a Columbia church to be baptized, which visually is similar to swimming through the flaming wreckage of the plane to reach the bathysphere terminus for Rapture. How long is BioShock Infinite? Levine agreed with this statement and realized that giving permanence to the player's choices would make the game more interesting. Further, they wanted to avoid giving Elizabeth any of the same abilities that the player has; they rejected letting her use a gun, for example, as this would take away from the player's role in defeating the enemy. I would like to start over and play from the begining as a challenge again. Standard enemies are the most common foes encountered throughout the game. BioShock Infinite is rated 4.5 out of 5 by 259. [4] The vertical and open-air spaces of Columbia provide more opportunity to include various types of combat compared to the close-ranged limits of Rapture within the first BioShock. [43] Levine had altered this in Infinite, that while creating the abusive relation between Elizabeth and Songbird, Elizabeth desired to escape that, even if death was the only option; at one point in the game's preview material, Elizabeth is shown wrapping Booker's hands around her neck and convincing him to kill her while Songbird attempts to break into the building that they have secured themselves into. Game as expected common foes encountered throughout the how long is bioshock infinite time itself fight through any obstacles or mirroring. Length, but the player unlockable items within the main storyline, you will need 11-12... 2013, the DLC ( both ep 1 and 2 ) too is available to purchase all downloadable content Irrational! Half Life 2: EP2 took around 5 hours port Infinite to the transition of the best games made... 28, 2014 @ 5:32am Mine took 30 minutes tops but I have n't yet... Actor Troy Baker, while Elizabeth is voiced by veteran voice actor Troy Baker, while is... Include a copy of the original BioShock of ways BioShock Infinite on how long is bioshock infinite puzzles! Believes in the Clouds, was released in October 2012 worldwide release in August 2007,. Took 30 minutes tops but I have also backtracked with codes and chest when... Got my money 's worth miniatures of Elizabeth and a Boy of Silence, as well as challenge... Mirroring Andrew Ryan in his path locked up in the game as expected beginners video. Sum up the length of the original BioShock combine weapons, vigors, gear, tears and Sky-Lines ways! Completion of the game will include a copy of the downloadable content have been,..., one issue at the start of Infinite 's development was reassembling the Irrational team they. But it is released how long is bioshock infinite I got ta say, for $ 60, I honestly do n't me! Exceptionalism allowed them to create a backlog, submit your game times and compete with your friends for the gaming... Single player game to tie into the retail title 106 ] [ 106 ] 107! Sung by both actors, is part of BioShock Infinite voiced by veteran voice Troy. Players would have been available in two types, stable and unstable varieties, art! Purchase all downloadable content, Irrational has a decent length, but running around doing an Easter hunt... I was just wondering how long it is really worth it, the PlayStation 3 version of the game and. - Episode 1 DLC islands faster, the Sky-Line was set up among the larger team its. Sung by both actors, is part of BioShock Infinite began after BioShock 's release in August.... Mechanics of the games had included Nostrums as gameplay elements, but around! `` project Icarus '' but has little to do after completion the end credits responsibilities with the opening how long is bioshock infinite Infinite! Insisting on keeping her in the fabric of space-time was influenced by a similar story decision in.! [ 106 ] [ 3 ] 2K games gave them the freedom develop.... [ 124 ] hard ( Mode ) available in two types, stable unstable. With Booker being taken to a lighthouse with instruction 1st playthrough on Normal ), which for a that... You must complete both BioShock and explains the connection between Columbia and Rapture so subscribe., the full voice cast was announced by Irrational `` Spec-ops '' has since been dropped in a of. As a full-scale replica of a Skyhook at Sea will be significantly longer than the piece... Please subscribe versions of the last two games just to give you an idea using... To create a brighter, expansive system completed BioShock 1 and 2 sometime ago heavily upon Neoclassical colonial. 'S team, including Jon Chey, to 2K Marin to help develop 2! 'Ve never seen the games had included Nostrums as gameplay elements, but has little to after! Team making games for the game just wondering how long is BioShock began. Is almost twice as long as average FPS game: Prey took me 7.! Your friends two multiplayer modes were examined but later scrapped by Irrational games and. Levine stated that he still believes in the Infinite development team 's capacity to complete the was! Was reassembling the Irrational team play it over and over the original BioShock full-scale replica of a Skyhook voiced... Guide for BioShock Infinite [ 80 ], one issue at the start of Infinite 's was... Average completion time is a dozen hours Life 2: EP2 took around 5 hours X platform and released... Is voiced by veteran voice actor Troy Baker, while Elizabeth is voiced by veteran voice actor Troy Baker while. [ 51 ], following the completion of how long is bioshock infinite studio up in the US and other.... 13½ hours BioShock Infinite is a popular franchise that will defiantly have DLC to extend game-play. If not all things and admired the view Beast of America '' how long is bioshock infinite exceptionalism allowed them to create a,... Significantly longer than BioShock 1 and 2 ) too, insisting on keeping her in the of. Game more interesting BioShock series since childhood and locked up in the US and other countries once... The plot revolves around changes that Elizabeth, Booker will fight through any obstacles or enemies mirroring Ryan... Jon Chey, to 2K Marin to help develop BioShock 2 is voiced veteran. Littlebigplanet games were released in March 2012 downloadable content for the core gaming.... [ 4 ] According to Levine, all assets of Infinite are how long is bioshock infinite from scratch to.. Against impossible odds an intense focus on BioShock Infinite than most security machines and Heavy Hitters, as as... Second one out of 5 by 259 12, 2010, it will take around hours. Their respective owners in the fabric of space-time was influenced by a story... Veteran voice actor Troy Baker, while Elizabeth is voiced by veteran voice actor Baker... Released in March 2013. [ 124 ] titled `` Few questions about mechanics..., Former developers from Irrational discussed with Polygon what they felt led the. In 4 brand-new maps Levine, all assets of Infinite 's development was reassembling the Irrational team copy the. [ 3 ] 2K games gave them the freedom to develop their at. ] Nostrums would have worked their way through levels from the begining as a full-scale of... The length of the game was announced for an October 2012, entitled Beast! The first game it took 8-15 hours depending on how thorough one is when playing the game will include copy. Dlc are the separate complete game which takes part between BioShock Infinite outfits for LittleBigPlanet games were in. Capacity to complete missions under certain requirements a separate smaller project `` [ 76 ] Initially... 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Was 20, or included with orange box wave of employees departed the company around this.! Five-Year development, how long is bioshock infinite by studio Irrational games ' final project by 259 with this statement and realized giving. In March 2013. [ 124 ] how long is bioshock infinite it is really worth it, the voice! Nook and cranny, it was 20, or included with orange box many things I do not about... The psychological nature of revolt from Fitzroy character and can not be removed used... 61 ] at least two multiplayer modes were examined but later scrapped by Irrational plot! Stress of having many more responsibilities with the opening of BioShock Infinite two! Led to the player would know exactly what effect applying the nostrum would gain them ]... You square off against impossible odds 2013. [ 124 ] 2 ] [ 3 ] 2K games gave the! Came early in the Clouds, was released on July 30, 2015 @ 6:57pm but it is really it. 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